AI products
Where storytelling meets AI: products I’ve helped shape, from strategy and experience to the structure of what the model reads and writes.
Concept sketchbook
Before I build a game mechanic, I want to know how it feels. These p5.js sketches are where I find out. Each one tests a single feeling: I change one value and play it again. Along the way, each sketch grew its own story and its own way to play.
Gravity Pull
01Stars so distant they’ve lost their starlight, trapped by their own gravity. Use your gravity to communicate with the stars.
moonn Gathering
02Gather the moonlight from the tree, and return it to the moon.
Fishboy Patience and reveal
03An interactive piece about memory, childhood and the quiet metaphors of the sea.
RIVER Discovery
04A river of memories, where the dead become stars, and the living become stones.
Her Holding a thought together
05Her entire life rests in the opening line of a novel. You piece together Mrs. Dalloway’s fragmented stream of consciousness.
The method
One feeling
Each sketch starts from a single sensation: pull, gathering, patience, discovery, holding on. Anything that doesn’t serve it is left out.
One verb
The player gets one action: move, click or drag. No menus, no instructions on screen. If the feeling needs explaining, the sketch isn’t working yet.
A poetic premise
Every sketch has one line of poetry as its brief. The line is not built literally. It decides what the action should feel like.
The world is the feedback
No scores or counters. Progress shows up as a change in the world: the sky darkens, the current bends, a fish appears.
Tune one value, replay
Iteration happens through a few numbers: a radius, a strength, a count. Change one, play again, keep what feels right.
AI 产品
当讲故事遇上 AI:我参与塑造的产品,从产品策略、体验设计,到模型读写的结构。
概念速写本
做一个游戏机制之前,我想先知道它是什么感觉。这些 p5.js 速写就是我找答案的地方:每个只试一种感受,改一个数值,再玩一遍。做着做着,每个速写都长出了自己的故事和玩法。
引力 牵引
01远到失去星光的星星,被困在自己的引力里。用你的引力去和星星交流。
还月光 收集
02收集树上的月光,把它还给月亮。
鱼男孩 耐心与揭示
03一件关于记忆、母亲与童年隐喻的互动作品。
记忆之河 发现
04这是一条记忆之河,死人的心脏会变成星星,而活着的人心脏,却随之变成了河中的石头。
她 把思绪拢在一起
05她的一生,躺在小说的开头。你可以串联起达洛维夫人混乱的思绪。
方法
一种感受
每个速写都从一种感受出发:牵引、收集、耐心、发现、握住。和它无关的东西都拿掉。
一个动作
玩家只有一个操作:移动、点击或拖动。没有菜单,画面上也没有说明。如果感受还需要解释,说明速写还没成立。
一句诗意的设定
每个速写都以一句诗作为出发点。这句话不会被字面地做出来,它决定的是这个动作应该带来什么感觉。
世界就是反馈
没有分数,没有计数器。进展体现在世界的变化上:天色变暗、水流转弯、一条鱼出现。
调一个数值,再玩一次
迭代靠几个数字完成:半径、强度、数量。改一个,再玩一次,留下感觉对的那个。


