
Trade show booth · SCAD THED 735 · Spring 2026
Build the Future
Unreal Engine 5 booth
A trade show booth for Unreal Engine 5 where the engine’s desert demo steps off the screen and becomes a set you can walk around.
- Course
- THED 735 · Assignment 3 · Spring 2026
- Client brief
- Unreal Engine 5 by Epic Games
- Type
- Trade show booth, island and inline versions
- Role
- Solo: brand research, concept, sketches, plans; renders AI-assisted
- Status
- Concept design
Overview
Making real-time rendering visible
Built by Epic Games, Unreal Engine 5 is a real-time 3D creation platform. Its systems, Nanite and Lumen, deliver photoreal worlds in real time across games, virtual production and beyond.
Engines are hard to show on a show floor: the thing being sold is software. The booth turns that problem around. Instead of explaining the technology, it builds the engine’s own desert demo as a physical set, puts the digital version on an LED wall behind it, and lets visitors stand at the seam.
- 2
- booth versions, island and inline
- 10
- zones in the island plan
- 4
- engine features staged on the floor
- 10
- ideation sketches
Brand research
Reading Unreal Engine as a brand
The research started with how Epic presents the engine: a monochrome logo, a dark interface, and a palette of near-black, white, lavender and mint. From that came three rules for the booth.
- Keywords
- Cutting-edge, forward, next-gen. Tomorrow, today.
- Visual language
- Organic, irregular geometry and liquid-smooth surfaces, set against a black tech envelope so the screens carry the colour.
- Tagline
- BUILD THE FUTURE. Reality is just the next frontier. Breaking the line between virtual and reality.
Technology on show
Fully dynamic global illumination and reflections. Every ray bounces in real time and every surface answers back.
LED-volume filmmaking: what you see is what you shoot. This is the engine behind the desert stage at the centre of the booth.
Offline-grade path tracing previewed in real time, final-pixel quality without the wait.
The largest library of real-world 3D scans: reality on demand.
Moodboard
What other booths taught
Two boards set the direction. The first collected past Unreal Engine and Epic Games booths, which share a black envelope, live demos as the main draw and lighting that leads people through the space. The second collected immersive LED rooms and broadcast sets, which show how a curved screen and a physical floor can read as one space.
- Large theatre zone, with live demos as the main attraction
- Game demo stations for hands-on time with the engine
- Lighting as wayfinding to guide visitor flow
- A photo spot designed for social sharing
- A black tech aesthetic that lets the screens glow


Concept
The line between virtual and real
In the near future Unreal Engine 5 is powerful enough to blur the line between virtual and real, and the digital and physical worlds slowly merge.
The booth stages that idea around the UE5 desert demo. A real desert set of rock, sand and cactus sits in front of an LED wall running the same landscape, so the transition between digital and physical happens in plain view. Physical models stand in for what the engine does in software, such as real-time lighting and rendering.
Instead of explaining the tech, the booth turns it into something people can see and walk into.
Sketches
Ten ways into the desert
Ideation sketches tested the desert stage at several scales: a car on a rock plinth, a sunken circular set under a truss ring, and a 10′ × 10′ inline version. The sketch that led to the final island booth put the LED cylinder in the centre, with a camera jib working the set.


Island booth
A stage you can shoot
The island booth is organised around the tech demo stage. A cylindrical LED volume hangs from a circular truss under the Epic Games sign, running the UE5 desert while a physical desert set spills out in front of it and a camera on a jib films the two together. Lighting lines on the floor and the reception desk steer arrivals toward the stage first.

Plan and visitor flow

- 1Entrance
- 2Reception desk
- 3Tech demo area: LED volume and desert stage
- 4Meeting area
- 5Lounge seating
- 6AV equipment rack
- 7Conference room / private meeting room
- 8Interactive demo / playtest area
- 9Staff break room
- 10Exit
Inline booth
The same idea in a corner
The inline version keeps the desert but shrinks it into a curved vitrine behind a bar counter, where visitors sit with a laptop running the engine in front of the physical scene. A playtest table runs along the open side, and the back wall carries the BUILD THE FUTURE line.
Credits
- Course
- THED 735, Savannah College of Art and Design
- Design
- Jingwen Li
- Renders
- AI-assisted from the author’s sketches and plans
- Brand
- Unreal Engine and Epic Games are trademarks of Epic Games, Inc. Student concept, not commissioned.

展会展台 · SCAD THED 735 · 2026 春季
构建未来
Unreal Engine 5 展位
为 Unreal Engine 5 设计的展会展台,让引擎里的沙漠演示场景走出屏幕,变成观众可以走进去的实景。
- 课程
- THED 735 · 作业 3 · 2026 春季
- 品牌
- Unreal Engine 5,Epic Games
- 类型
- 展会展台,岛式与单面开口两个版本
- 角色
- 独立完成:品牌研究、概念、草图、平面图;渲染图由 AI 辅助生成
- 状态
- 概念设计
概述
让实时渲染被看见
Unreal Engine 5 由 Epic Games 开发,是一个实时 3D 创作平台。借助 Nanite 和 Lumen,它能在游戏、虚拟制片等领域实时呈现电影级的写实世界。
引擎很难在展会上展示,因为卖的是软件。这个展台换了一个思路:不去解释技术,而是把引擎自带的沙漠演示场景做成实景布景,在它身后的 LED 屏上播放数字版本,让观众站在两者的交界处。
- 2
- 个展台版本:岛式与单面开口
- 10
- 个岛式展台功能分区
- 4
- 项在现场展示的引擎技术
- 10
- 张构思草图
品牌研究
把 Unreal Engine 当作品牌来读
研究从 Epic 如何呈现这款引擎开始:单色标志、深色界面,以及近黑、白、淡紫和薄荷绿组成的配色。由此得出展台的三条原则。
- 关键词
- 前沿、向前、次世代。明天,就在今天。
- 视觉语言
- 有机、不规则的几何形态与液体般光滑的表面,放在黑色科技感的外壳里,让屏幕承担色彩。
- 标语
- BUILD THE FUTURE。现实只是下一个前沿。打破虚拟与现实的界线。
现场展示的技术
完全动态的全局光照与反射。每一束光都实时反弹,每一个表面都会回应。
LED 虚拟摄影棚:所见即所拍。展台中央的沙漠舞台就是由它驱动的。
实时预览离线级的路径追踪,无需等待即可得到最终画质。
全球最大的真实世界 3D 扫描资产库:随取随用的现实。
情绪板
从其他展台学到的
概念
虚拟与现实之间的那条线
在不远的将来,Unreal Engine 5 强大到开始模糊虚拟与现实的界线,数字世界和物理世界慢慢融合在一起。
展台围绕 UE5 的沙漠演示场景来呈现这个想法。由岩石、沙土和仙人掌组成的实景沙漠,摆在播放同一片风景的 LED 屏前面,数字与实体之间的过渡就发生在观众眼前。实体模型则用来模拟引擎在软件里完成的事情,比如实时光照和渲染。
与其解释技术,不如把它变成人们看得见、走得进去的东西。
草图
走进沙漠的十种方式
岛式展台
一座可以拍摄的舞台
单面开口展台
把同一个想法放进角落
制作信息
- 课程
- THED 735,萨凡纳艺术设计学院
- 设计
- 李静雯
- 渲染
- 基于本人草图与平面图,由 AI 辅助生成
- 品牌
- Unreal Engine 与 Epic Games 是 Epic Games, Inc. 的商标。本项目为学生概念作业,未受委托。

