The Failure Party

Interactive VR experience · 3D art · Unreal Engine 5 · 2023

The Failure Party

失败派对

A narrative VR game about a teacup man who loses his dream, his stars, and most of his dignity, and throws a party anyway.

Role
Solo project: concept, narrative, 3D art, VR build
Tools
Blender, Cinema 4D, Unreal Engine 5, Substance Painter, Premiere Pro
Platform
Meta Quest (Oculus) VR
Year
2023

Overview

Losing, with confetti

Row has failed at a lot of things. Tonight, every one of them is invited.

The Failure Party is a narrative VR game about getting lost on the way to yourself. The player follows Row, a slightly chipped teacup man, through four absurd dream worlds: a beach where lost things wash up, an island of stars stuck in trees, a theatre of heckling clown masks, and a maze lit like a birthday cake.

It isn’t a sad story. It’s a silly one, about the strange dignity of trying, failing, and turning up to the party anyway.

4
scenes, four moods
100
questionnaires on failure
3
research personas
1
scene playable in a headset

Inspiration

Celebrating a failure

01Starship, April 20, 2023

SpaceX’s Starship exploded minutes after launch, and the engineers watching cheered. The flight had cleared the pad and taught them what the next one needed.

02The Museum of Failure, 2017

A museum in Helsingborg, Sweden, made entirely of products that flopped. Visitors laugh, recognise themselves, and leave lighter.

Failure, it turns out, is funny once you’re allowed to look at it. Could a game give people that permission, in a world they can walk around in?

Research

How people meet failure

I sent out 100 questionnaires asking people what failure means to them, how it feels, how they deal with it, and what actually helps. The answers were honest and remarkably alike: most of us fail quietly, assume we’re the only one, and nobody throws a party.

100people answered the questionnaire
4questions: what it is, how it feels, how you cope, what helps
3personas drawn from the answers

“Honestly? It will be fine when the sun rises.”

Female, 30 · Actuary · New York

“I’d like to delete the version of me who messed up and be reborn every morning. That would be great, haha.”

Male, 22 · Student · Beijing

“I put on a TV show, do the housework, and wait for it to pass.”

Male, 26 · Programmer · Shanghai

What people do

#hide it#sleep on it#forget about it

What actually helps

#company#a hug#acceptance

Three things that help

01Look at the failure, not away from it.
02Know your worth is bigger than one result.
03Share it, with others and with yourself.

人生如茶,空杯以对。

“Life is like tea: you can only pour more once the cup is empty.”

Old Chinese saying

Concept

Seawater and electricity

Years ago nobody believed seawater could make electricity. Failure is like that: a kind of energy we haven’t learned to use yet.

So the game lets the player live someone else’s story in a dreamlike place that asks nothing of them. They meet their own failures sideways, with nothing to lose and something to celebrate.

Narrative gamesomeone else’s story
+
VRa world to walk in
+
Playno score, no losing
=
Laughing at failure, kindlythe result

References

01Everything Everywhere All at Once

The least successful version of a woman turns out to be the one who can save everything, with googly eyes.

02Inside Out

Sadness turns out to be the emotion that saves the day.

03Journey

Strangers cross a desert together without a single word, and it feels like friendship.

Narrative

Row’s story

Row is a teacup man. He once dreamed up the perfect someone, then got a normal life and misplaced the dream, along with most of his wishes and some of his nerve.

One night he goes back into his dreams to find her. It does not go smoothly. A jellyfish eats his excuses, the stars are stuck in the trees, a crowd of clown masks heckles him, and the exit is a maze. At the end he finds who he was looking for: himself, slightly chipped. Then the party starts.

Lose it · Look for it · Trip over it · Find it

Character

The teacup man

Life is like tea, says an old Chinese proverb: you can only pour more once the cup is empty. Row takes this very literally, because he is a cup. Every interaction in the game is about emptying out and filling up again.

Row, modelled in Blender.
Fig. 01Row, modelled in Blender.
Teacup silhouettes, Scene 1
Fig. 02Teacup silhouettes, Scene 1

Design

Four scenes, four ridiculous obstacles

Each scene throws a different kind of failure at Row, and each one is beaten the same way: not by winning, but by letting go of something. The mood climbs from curiosity to hope, wobbles on nerve, and lands on peace.

One mechanism: gain and lose

Every interaction is a trade between having and not having. You take a star and give up a wish, fight for something and let something go. Success and failure become two hands of the same gesture.

Curiosity

Scene 01

The beach of lost things

Row lands on a misty beach where everything people give up on eventually washes ashore.

A wooden figure stands very still in the fog. It is the girlfriend he dreamed up, now looking a bit like furniture.

The way in: a soft grey world of half-remembered shapes.
Fig. 03The way in: a soft grey world of half-remembered shapes.
Failures, digesting.
Fig. 04Failures, digesting.
“Now, it’s time to get out of here.”
Fig. 05“Now, it’s time to get out of here.”
01The jellyfish

Feed it a failure. It glows, burps politely, and floats off with it.

02Why a jellyfish

Ninety-five percent water, zero percent judgement.

Hope

Scene 02

Stars stuck in trees

Stars stay in the sky because somebody is wishing on them. Stop wishing, and they fall.

They land, apparently, in trees, like lost kites. Row used to talk to the stars every night. He has some apologising to do.

The star tree.
Fig. 06The star tree.
A very poor place to keep stars.
Fig. 07A very poor place to keep stars.
Wishes going back up.
Fig. 08Wishes going back up.
01Get one down

Walk up to a tree, free a star, and write your wish on it.

02Read the others

Other players’ wishes float around the island. Some are profound. Some are not.

Nerve

Scene 03

The heckling theatre

Every joke ever made at Row’s expense is here, as a floating clown mask with excellent comic timing.

Below them, a lake of puppets frozen mid-bow. Clowns play the fool for everyone else. Row is done playing the fool for anyone.

Candles, puppets and the moon-faced sphere.
Fig. 09Candles, puppets and the moon-faced sphere.
Tough crowd.
Fig. 10Tough crowd.
Puppet silhouettes, in progress.
Fig. 11Puppet silhouettes, in progress.
01Heckle back

Point a star at a mask and it pops.

02Encore

With the masks gone, the puppets wake up and finally take their bow.

Peace

Scene 04

The birthday-cake maze

A maze lit with far more candles than anyone needs. Somewhere inside, Row works out that the someone he has been chasing all game was himself, which is embarrassing, and also the point.

He goes underground, meets the old self he left on the beach, and they light one more candle together. The party can start.

Gates over still water.
Fig. 12Gates over still water.
One candle per attempt.
Fig. 13One candle per attempt.
Last one standing.
Fig. 14Last one standing.
01Why a maze?

Finding yourself is never a straight line.

02Why so many entrances?

There’s no wrong door. Several silly ones.

03Why candles?

It’s a party.

04Why meet again?

Leave your old self behind or bring them along. Either way, they’re invited.

Process

Building it in VR

I modelled the characters and props in Blender and Cinema 4D, textured them in Substance Painter, and built the world in Unreal Engine 5, testing again and again in an Oculus headset. Scene 1 runs in VR, with the jellyfish answering clicks and text input; the rest of the journey is shown in the film.

Play-testing Scene 1 on an Oculus headset.
Fig. 15Play-testing Scene 1 on an Oculus headset.
The jellyfish
Fig. 16The jellyfish
Clown mask
Fig. 17Clown mask
Star tree
Fig. 18Star tree
Sleeping puppet
Fig. 19Sleeping puppet
The maze
Fig. 20The maze

Watch the video →

Next

Future steps

01More branches

New paths and scenes, including a thread with Row’s family.

02Breathing with the trees

A calm moment in Scene 2: breathe in time with the trees and they let the stars go.

03Traces, not chat

Players never talk directly. They meet through the wishes and answers they leave for each other.

Credits

Project
Solo project, 2023
Concept, narrative, 3D art & VR
Jingwen Li
Tools
Blender · Cinema 4D · Unreal Engine 5 · Substance Painter · Premiere Pro