
Cultural heritage experience design · Concept, 2025–present
Moongate Garden
月门花园
A concept project. The product, the rules and the study described below are proposals. None of them has been built or tested yet.
What if leaving a historic site didn’t mean leaving the experience behind?
- Role
- Solo project: concept, experience design, spatial design, 3D modeling, visualization
- Type
- Cultural heritage experience · Themed entertainment
- Context
- Course project, SCAD, 2025; developed independently in 2026
- Tools
- SketchUp, Adobe Photoshop
Overview
A visit that keeps growing
Moongate Garden imagines a heritage experience that begins with a real visit and doesn’t end when visitors leave. The photos they take, the notes they write, and the time and length of their stay grow into a dreamlike garden of their own. Back home, they can walk through it again and find each memory where they left it.
Rather than recreating historic architecture, it invites people to rediscover a place through exploration, imagination and personal memory, so that a brief encounter becomes a lasting connection.
- 9
- zones. Each zone a visitor photographs becomes one fragment of their garden.
- 4
- inputs. Time of day, length of visit, photos and notes decide how the garden looks.
- 0
- apps. Scan the code on the ticket and the companion opens in the browser.
- 1
- garden per visitor. Every return visit grows the same garden.
The question
Arrive, look around, leave
How might we extend a cultural heritage experience beyond the physical visit?
- 01How does the garden a visitor remembers differ from the garden that exists?
- 02How have Chinese garden and landscape-painting traditions let people revisit a place after leaving it?
- 03How can the qualities of memory become a spatial design language?
Chinese gardens are designed to be walked, with views that unfold one step at a time. Yet most visits come down to three steps: arrive, look around, leave. Once visitors walk out, the experience is over, and what remains is a camera roll they may never open again. Many digital heritage projects aim for faithful reproduction. They preserve the form of a place, but not anyone’s experience of it.
| Traditional visit | Moongate Garden | |
|---|---|---|
| Time | A one-time visit that ends at the exit | Begins on site and continues after the visitor leaves |
| Heritage | Recreated as faithfully as possible | Rediscovered through exploration, imagination and memory |
| Memory | A camera roll, cut off from the place | Photos and notes kept where they happened |
| Bond | A brief encounter | A lasting connection with a place |
老疾俱至,名山恐难遍睹,唯当澄怀观道,卧以游之。
“Old age and illness have come upon me together. I fear I will hardly see all the famous mountains. I will clear my mind, contemplate the Way, and travel to them lying down.”
Zong Bing (375–443), in Song shu, 488 · translation mineFramework
Three ideas, three decisions
The project rests on three ideas, and each one leads directly to a design decision. The approach draws on research through design (Zimmerman, Forlizzi & Evenson, 2007): making the work is itself a way of finding things out.
Memory
Memory is rebuilt, and it is spatial
Psychologist Frederic Bartlett showed that remembering is an act of reconstruction, not replay. Urban planner Kevin Lynch found that people hold a city in mind through paths, nodes and landmarks, not as a complete map.
SoThe garden doesn’t recreate the whole site. It keeps only the zones a visitor photographed, and pins each note where it was written, so that returning to the spot brings the memory back.
Bartlett, Remembering, 1932 · Lynch, The Image of the City, 1960
Place
Place is made by experience
Geographer Yi-Fu Tuan argued that space becomes place as people fill it with experience and meaning. Heritage scholar Laurajane Smith critiqued the “authorized heritage discourse,” in which a site’s meaning is set mainly by experts and official interpretation.
SoThere is no standard garden. The same site, through different combinations of its nine zones, grows a different garden for each person, and personal memory stands alongside the official story.
Tuan, Space and Place, 1977 · Smith, Uses of Heritage, 2006
Tradition
Traveling while lying down
The fifth-century painter Zong Bing loved mountains and traveled widely. When age and illness kept him home, he painted the landscapes he had walked on the walls of his room and revisited them from his bed.
SoMoongate Garden follows the same pattern: go, bring something back, revisit it at home.
Song shu (History of the Liu Song, 488), Biography of Zong Bing
Why Moongate Garden is a contemporary wo you
As I read it, wo you (卧游), “traveling while lying down,” is more than looking at a picture instead of going. It rests on four things: the places are ones you have been, the journey happens in the mind of the viewer, you can move through them, and the point is to keep a bond with the landscape. Moongate Garden is designed around each one.
| Zong Bing’s wo you | Moongate Garden | |
|---|---|---|
| Source | He painted only places he had traveled: “wherever he had walked, he painted on his walls.” | The garden grows only from photos and notes the visitor made on site. Zones they never visited or photographed do not appear. |
| Form | The painting is a small likeness of real mountains. The journey happens in the cleared mind of the person looking at it. | The garden is not a likeness. It takes the shape of memory: only the remembered fragments, floating, shifted and reconnected. |
| Movement | The body stays still while the eye and mind travel. Guo Xi later wrote that the best landscapes can be wandered in and lived in. | At home, on a screen or in a headset, visitors walk back along the paths and find their photos and notes where they left them. |
| Purpose | Too old and ill to go again, he kept his bond with the mountains through painting. | After the visit, the garden keeps the bond with the place, and invites another trip to the real site. |
Where it departs from the tradition
The painting draws itself
Zong Bing painted by hand and aimed for likeness. Moongate Garden grows from the visitor’s footsteps, time and words. It keeps only what memory keeps.
The painting keeps growing
Once hung, a painting stays the same. The garden gains fragments and changes its hour with every new visit.
Open to every visitor
Wo you belonged mostly to a small circle of literati. Moongate Garden makes it something any visitor can take home.
Experience
The exit becomes a turning point
System
How a visit becomes a garden
Four things every visit already produces feed a few rules that shape the garden. The rules are simple and visible, so anyone can see why their garden looks the way it does.
Whether the latest visit was in the day or the evening sets the garden’s hour.
The longer the visit, the more paths connect the fragments.
Each zone a visitor photographs becomes a fragment of the garden.
Each note stays where it was written, waiting to be read again.

Why a garden, and not a map of photos?
Look / Walk
A map is looked at. A garden can be walked again, gate by gate, in the order the visit unfolded.
Accurate / Remembered
A map is accurate. A garden takes the shape of memory: what you remember stays, and the rest falls away.
Tool / Place
A map is a tool. A garden is a place. People miss places; nobody misses a map.
Product
A companion that stays out of the way
A proposed browser-based mobile companion that stays quiet during the visit and opens the garden afterward.


How it could work
Every step uses technology that already exists: a QR code, the phone’s browser and camera, GPS, and a 3D viewer on the web. The heritage site supplies a zone map and a fragment library once, up front. Beyond scanning one code, visitors do little they wouldn’t already do.
Scan the QR code on the ticket to join. Take photos as usual; a short note is optional. GPS places each photo in one of nine zones. If the signal is weak, the visitor taps the zone on a small map.
Photos taken with the phone’s own camera can be added too. A set of rules assembles the garden from the fragment library and saves it to a private link sent by email.
The garden opens on a phone or computer. Every new visit adds to the same garden. It is private by default, and visitors choose what to share.
The site receives only aggregate, anonymized counts of which zones visitors remember most. Photos and notes stay in the visitor’s private garden and are never shared with the site.
Technical spec
Buildable with what exists
A first version could be built by a small team with off-the-shelf tools. Numbers marked as targets are starting points to tune in testing.
Capture
Mobile web app
Opened from a QR code. Uses the phone camera, the browser’s location service and the photo’s own time and place data. No install.
Garden viewer
3D on the web
Three.js loading glTF (.glb) fragments. Works on phones and laptops; WebXR adds headset support later.
Back end
Small and private
Object storage for photos, a small database for visits and notes, and transactional email for the garden link.
Data model
| Object | Holds | Notes |
|---|---|---|
| Site | Nine zones, each with a name, a boundary and one fragment model | Supplied once by the heritage site |
| Visit | Start time, end time | Created when the ticket is scanned |
| Memory | Visit, zone, time, photo, optional note | Zone set by GPS or by a tap on the map |
| Garden | All visits, the fragments they unlocked, the current hour | One per visitor, private by default |
Generation rules
| Output | Rule | Target |
|---|---|---|
| Fragments | Every zone with at least one memory becomes a fragment | 1 to 9 per garden |
| Hour | If the latest visit started after 5 pm, the garden turns to night; otherwise it is day | Two lighting presets, matching the day and night renders |
| Paths | The shortest route linking the fragments along the site’s node graph; visits over 90 minutes also add side routes | Threshold to tune in testing |
| Notes | Pinned to the anchor point of their zone | Up to 3 per zone shown at once |
Asset pipeline
From SketchUp to the web
Split the SketchUp model into nine groups, one per zone. Export each as glTF, simplify in Blender, then bake day and night lighting to match the renders.
Performance
Budget
Target under 5 MB to open a garden and a steady frame rate on a recent phone. Fragments load one at a time, nearest first.
Privacy
Visitor owns the garden
Any memory, or the whole garden, can be deleted at any time. The site only sees aggregate, anonymized zone counts.
When things go wrong
| Case | What happens |
|---|---|
| Weak GPS | The visitor taps the zone on a small map |
| Photo outside every zone | It goes to an “Unplaced” tray, where the visitor can drag it to a zone |
| Didn’t join on site | At the exit, photos from the camera roll are matched to the visit by time and place |
| No email | The garden link is saved by scanning a code at the exit |
Spatial design
A garden as memory keeps it
Moon gates, pavilions, roofs and stairs are lifted out of the garden and set adrift, the way memory keeps a doorway but loses what stood around it. The red bridge is a deliberate stylization. One main route climbs from it through nine nodes. Those nine nodes are also the nine zones where photos are planted, so the spatial design and the product share a single map.

Five moves from garden to dream
A reading of the finished world: what happens to familiar garden forms once they pass through memory.
| Move | In a Chinese garden | In Moongate Garden |
|---|---|---|
| Extract | A pavilion is one stop along a winding route | It stands alone before a floating wall |
| Lift | Waterside pavilions often stand on piers | The water is gone; the piers hang in the air |
| Rescale | Garden bridges are often only a few steps long | The red bridge becomes the longest path in the garden |
| Reconnect | Rockeries suggest stairs climbing into the clouds | Real stairways join places that were never neighbors |
| Inhabit | Halls and pavilions were built for sitting, reading and gathering | One figure per room, lit like a remembered scene |

My role
Four hats, one designer
Moongate Garden is a solo project. The work fell into four parts, and each one shaped the others.
Concept and research
Turned a set of renders into a question about heritage, and grounded the answer in memory, place and the wo you tradition.
- Framed the main question and three sub-questions
- Read across psychology, geography, heritage studies and Chinese painting theory
- Translated Zong Bing’s passage and mapped wo you onto the design
Experience and product design
Designed what a visitor actually does, from the ticket to the living room.
- User journey and three-panel storyboard
- Four generation rules, kept simple enough to explain
- Eight companion screens and the on-site, exit and home flow
Spatial design and 3D modeling
Built the world itself, and made its map double as the product’s map.
- SketchUp model of nine fragments along one route
- Fragment sheet and circulation diagram
- Five moves from garden to dream
Visualization
Developed the line, day and night renders that give the world its mood.
- Layered Photoshop method over SketchUp output
- Earlier color study in teal and violet
- Diagrams for the system and the journey
Key decisions
Five turning points
Each turning point started with a problem in the earlier version.
A visit that continues after the exit
ConsideredA VR theme park built around the renders
The renders showed a world but not what it was for. Tying it to a real visit gave it a purpose.
Nine coarse zones
ConsideredExact GPS points for every photo
Phone GPS drifts by several meters, so exact points would misplace memories. Nine zones also match the nine nodes of the spatial design.
A few visible rules
ConsideredAI that generates a garden from photos
Visitors should understand why their garden looks the way it does. Rules are also predictable and cheap to run.
A browser companion opened from the ticket
ConsideredA downloadable app
Most heritage visitors come once. Few will install an app for a single afternoon.
A site-agnostic system
ConsideredAnchoring the concept to one named historic garden
Any garden that supplies a zone map and a fragment library can run it, which makes the idea easier to pilot.
Proposed evaluation
How I would test it
No user testing has been done yet. A small comparison study is proposed to test the core idea:
Will a garden built from a visitor’s own memories feel more like theirs, and give them more reason to return, than a faithful replica?
Participants
Visitors who have recently toured a classical Chinese garden.
Conditions
A faithful virtual replica, compared with a memory garden grown from the participant’s own photos and notes.
Measures
Sense of ownership, clarity of recall and intent to revisit, through questionnaires and short interviews.
Follow-up
A few weeks later, track which version participants choose to open on their own.
Limitations: the rules, screens and system are proposals and have not been built. Open questions include GPS accuracy under tree cover, the cost of storing photos, and how a site would maintain its fragment library.
Process
From a world to an experience
The project grew in two stages: first a world, then a reason for it to exist. The next stage is still ahead.
2025 · SCAD
Stage 01
Building the world
A Photoshop rendering course project. I modeled the garden fragments in SketchUp and developed them in Photoshop as line, day and night versions.
The working Photoshop file shows the method layer by layer: a base render from SketchUp, the SketchUp linework laid over it, paper and material textures set to Multiply, a painted shadow layer at about 20% opacity, cut-out trees and figures, and Curves and Hue/Saturation adjustments to set the mood.
What I did
- SketchUp model
- Layered render method
- Teal-and-violet color study
What came out of it
- Line render
- Day render
- Night render
2026 · Extension
Stage 02
Making it an experience
The renders showed a world but not what it was for. I reframed it as a heritage-tourism concept and designed the user journey, the rules and the product around a real visit.
What I did
- Reframed the world around a real visit
- Built the research framework
- Wrote the rules and technical spec
What came out of it
- User journey and storyboards
- System and spatial diagrams
- Eight companion screens
Next
Stage 03
Prototype and pilot
A proposed path from concept to pilot, in five steps. None of them has started.
Split the model into nine fragments, export to glTF, load in a browser viewer with day and night presets.
Implement the four rules and generate gardens from three sample visits to check that each reads as different.
Mobile web capture with zone snapping and camera-roll import, walk-tested in a public garden.
Run the comparison study and revise the rules from the results.
A WebXR walk-through, and a pilot conversation with one heritage site.
References
- Bartlett, F. C. (1932). Remembering: A study in experimental and social psychology. Cambridge University Press.
- Guo Xi & Guo Si (Comp.). (11th c.). Linquan gaozhi [Lofty Message of Forests and Streams].
- Lynch, K. (1960). The image of the city. MIT Press.
- Shen Yue (Comp.). (488). Song shu [History of the Liu Song]. Biography of Zong Bing.
- Smith, L. (2006). Uses of heritage. Routledge.
- Tuan, Y.-F. (1977). Space and place: The perspective of experience. University of Minnesota Press.
- Zimmerman, J., Forlizzi, J., & Evenson, S. (2007). Research through design as a method for interaction design research in HCI. Proceedings of CHI 2007, 493–502.
- Zong Bing. (5th c.). Hua shanshui xu [Preface on Landscape Painting].
Credits
- Design
- Jingwen Li
- Course
- SCAD, 2025
- Figures and plants
- Stock assets, used for visualization

文化遗产体验设计 · 概念设计,2025 至今
月门花园
Moongate Garden
这是一个概念项目。下文中的产品、生成规则与研究均为设想,尚未开发或测试。
如果离开一处古迹,并不意味着离开那段体验呢?
- 角色
- 个人项目:概念、体验设计、空间设计、三维建模、视觉表现
- 类型
- 文化遗产体验 · 主题娱乐
- 背景
- SCAD 课程作业,2025;2026 年独立延展
- 工具
- SketchUp, Adobe Photoshop
概述
一次会继续生长的游览
月门花园设想了一种始于实地参观、却不因游客离开而终止的文化遗产体验。游客在园中拍下的照片、写下的随笔,以及游览的时间与时长,会生长成一座梦一样的园林;回到家后,他们仍可以走回去,在当初停留的地方找到自己的记忆。
它并非简单复刻历史建筑,而是邀请游客通过探索、想象与个人记忆,重新发现一个地方,让短暂的相遇成为人与场所之间持久的联系。
- 9
- 个园区。游客拍过照的每个园区,成为园林里的一块碎片。
- 4
- 种输入。游览时间、游览时长、照片与随笔,决定园林的样子。
- 0
- 个应用。扫描门票上的二维码,在浏览器中直接打开。
- 1
- 座园林。每位游客一座,每次再来都汇入同一座园林。
问题
进入、游览、离开
我们如何让文化遗产体验,在游客离开实体场所之后继续发生?
- 01游客记住的园林,和真实的园林有什么不同?
- 02中国的园林与山水画传统中,人们如何在离开之后“再游”一个地方?
- 03如何把记忆的特征,转化为一套空间设计语言?
中国园林是为行走而设计的:一步一景,在时间中展开。可大多数参观只有三步:进入、游览、离开。走出大门,体验就结束了,留下的只是很少再翻开的相册。数字遗产项目大多追求忠实复刻,保存了场所的形态,却没有保存任何人对它的体验。
| 传统参观 | 月门花园 | |
|---|---|---|
| 时间 | 一次性的参观,在出口结束 | 始于实地,离开后仍在继续 |
| 遗产 | 尽可能忠实地复刻 | 通过探索、想象与记忆被重新发现 |
| 记忆 | 一本相册,与地方脱节 | 照片与随笔留在它们发生的地方 |
| 关系 | 一次短暂的相遇 | 与场所之间持久的联系 |
老疾俱至,名山恐难遍睹,唯当澄怀观道,卧以游之。
“Old age and illness have come upon me together … I will travel to them lying down.”
宗炳(375–443),《宋书·宗炳传》研究框架
三组观点,三个决定
这个项目建立在三组观点之上,每一组都直接对应到一个设计决定。方法上采用“通过设计做研究”(Research through Design):把设计作品本身当作产生知识的方式。
记忆
记忆是重构的,也是空间性的
心理学家 Frederic Bartlett 指出,回忆是每一次的重新建构,而不是回放。城市规划学者 Kevin Lynch 发现,人们记住一座城市,靠的是路径、节点和地标,而不是一张完整的地图。
所以园林不复刻全景,只保留游客拍过照的园区;每句随笔钉在它被写下的位置,回到那里,记忆才被重新唤起。
Bartlett,《Remembering》, 1932 · Lynch,《The Image of the City》, 1960
地方
地方因经验而成立
人文地理学者段义孚认为,空间经由人的经验与意义才成为“地方”。遗产学者 Laurajane Smith 质疑“权威遗产话语”:遗产的意义不应只由专家和官方解说来定义。
所以不存在一座“标准”园林:同一座景区,九个园区的不同组合,长成每个人不同的园林;官方讲解仍在,个人记忆与它并列。
段义孚,《Space and Place》, 1977 · Smith,《Uses of Heritage》, 2006
传统
卧游
南朝画家宗炳一生好游山水,晚年老病,不能再往,便把游历过的山水画在室中,躺着重游。
所以月门花园沿用卧游的结构:去过,带回,在家重游。
《宋书·宗炳传》(488)
为什么说月门花园是一种当代的卧游
在我的理解中,卧游不是“看图代替旅行”,它有四个条件:画的是自己去过的地方,游发生在观者澄明的心中,人可以在画中行走,目的是延续与山水的关系。月门花园围绕这四点设计。
| 宗炳的卧游 | 月门花园 | |
|---|---|---|
| 从哪里来 | 只画亲身游历过的山水:“凡所游履,皆图之于室”。 | 园林只由游客亲身留下的照片与随笔生成;没去过、没拍过的园区不会出现。 |
| 是什么样 | 山水画是真山水的缩写,宗炳主张“以形写形,以色貌色”;游,发生在观者“澄怀”之后的心中。 | 园林不求相似,而是记忆的形状:只留下记得的碎片,悬浮、错位、重新连接。 |
| 怎么游 | 身体不动,目光与心神在画中行走。北宋郭熙说,“可行可望不如可游可居之为得”。 | 回到家,在屏幕或头显中沿路径走回去,在原来的位置找到自己的照片与随笔。 |
| 为了什么 | 老病不能再往,以画延续与山水的关系。 | 参观结束之后,以园延续与场所的关系,并促成再一次的实地造访。 |
与传统的不同
画会自己长出来
宗炳亲手作画,追求形似;月门花园由游客的足迹、时间与文字生成,只留下记忆留下的东西。
画会继续生长
画挂上墙就不再变化;园林会随每一次新的游览添加碎片、改变时辰。
人人都能卧游
卧游曾是少数文人的修养;月门花园把它变成任何一位游客离开时都能带走的体验。
体验
让出口成为转折点
系统
一次游览如何长成园林
游客本来就会留下的四样东西,经过几条规则,塑造出园林。规则简单、可解释,游客能看懂自己的园林为什么长这样。
最近一次游览在白天还是傍晚,决定园林的时辰。
逛得越久,连接碎片的路径越多。
有照片的园区,会成为园林里的一块碎片。
每句话留在写下它的地方,等着被再次读到。

为什么是一座园林,而不是一张带照片的地图?
看 / 走
地图是用来看的;园林可以按当初游览的顺序,一扇门、一座亭地重新走一遍。
准确 / 记忆
地图是准确的;园林是记忆的形状:记得的留下,其余的消失。
工具 / 地方
地图是一件工具;园林是一个地方。人会想念一个地方,却不会想念一张地图。
产品
一个不打扰的伴侣
一个设想中的手机浏览器伴侣:游览时安静,离开后打开园林。


如何落地
每一步都基于现有技术:二维码、手机浏览器与相机、GPS、网页 3D 查看器。景区只需一次性提供分区地图与碎片库;除了扫一次码,游客几乎不需要做额外的事。
扫描门票二维码加入;像平常一样拍照,写一句话可选;GPS 把照片归入九个园区之一,信号弱时在小地图上点选。
用手机相机拍的照片也可以加入;规则从碎片库拼出园林,保存为私密链接,通过邮件发送。
在手机或电脑上打开园林;每次新的游览都汇入同一座园林;默认私密,由游客决定分享什么。
景区获得的只有匿名汇总统计:游客最常记住哪些园区。照片与随笔只保存在游客的私密园林中,不会与景区共享。
技术方案
用现有工具就能做
第一个版本可以由一个小团队用现成工具完成。标注为“目标”的数字是起点,需要在测试中调整。
采集
手机网页应用
通过二维码打开。调用手机相机、浏览器定位,以及照片自带的时间与地点信息,无需安装。
园林查看器
网页 3D
用 Three.js 加载 glTF(.glb)碎片模型,手机和电脑都能打开;之后通过 WebXR 支持头显。
后端
小而私密
照片存于对象存储,游览与随笔存于小型数据库,园林链接通过事务邮件发送。
数据结构
| 对象 | 包含 | 说明 |
|---|---|---|
| 景区 | 九个园区,每个包含名称、边界与一块碎片模型 | 由景区一次性提供 |
| 游览 | 开始时间、结束时间 | 扫描门票时创建 |
| 记忆 | 所属游览、园区、时间、照片、可选随笔 | 园区由 GPS 或地图点选确定 |
| 园林 | 全部游览、已解锁的碎片、当前时辰 | 每位游客一座,默认私密 |
生成规则
| 输出 | 规则 | 目标 |
|---|---|---|
| 碎片 | 至少有一段记忆的园区,成为一块碎片 | 每座园林 1 至 9 块 |
| 时辰 | 最近一次游览在下午 5 点后开始,园林进入夜晚;否则为白天 | 两套光照预设,对应白天与夜晚效果图 |
| 路径 | 沿景区节点图,以最短路线连接所有碎片;游览超过 90 分钟,增加支线 | 阈值待测试调整 |
| 随笔 | 钉在所属园区的锚点上 | 每个园区同时最多显示 3 条 |
资产流程
从 SketchUp 到网页
把 SketchUp 模型按园区拆成九组,分别导出为 glTF,在 Blender 中减面,再烘焙与效果图一致的白天与夜晚光照。
性能
预算
目标:打开一座园林小于 5 MB,在近几年的手机上流畅运行。碎片逐块加载,近处优先。
隐私
园林归游客所有
任何一段记忆或整座园林都可以随时删除。景区只能看到匿名的园区汇总统计。
异常情况
| 情况 | 处理方式 |
|---|---|
| GPS 信号弱 | 游客在小地图上点选园区 |
| 照片不在任何园区内 | 放入“未归位”栏,游客可拖到某个园区 |
| 在园中没有加入 | 出口处按时间与地点,从相册匹配这次游览的照片 |
| 没有邮箱 | 在出口扫码保存园林链接 |
空间设计
记忆中的园林
月洞门、亭、屋顶与楼梯被从园林中取出,悬浮起来,就像记忆留住了一扇门,却忘了它周围的一切。红色栈道是有意的风格化处理。一条主路线从它出发,经过九个节点向上攀升;这九个节点同时就是照片可以种下的九个园区,空间设计与产品共用一张地图。

从园林到梦境的五个动作
对已完成世界的一种阅读:熟悉的园林经过记忆之后,发生了什么变化。
| 动作 | 在中国园林中 | 在月门花园中 |
|---|---|---|
| 提取 | 亭子只是曲折路线上的一站 | 它独自立在一面悬浮的墙前 |
| 脱离地面 | 水边的亭榭常架在支柱上 | 水不见了,支柱悬在空中 |
| 改变尺度 | 园中的小桥往往只有几步长 | 红色栈道成了这个世界里最长的路 |
| 重新连接 | 假山暗示着通向云端的台阶 | 真实的楼梯连接起原本不相邻的地方 |
| 住进人 | 厅堂亭阁为坐、读、聚而建 | 一室一人,像被记住的场景般被照亮 |

我的工作
一个人,四个角色
月门花园是个人项目。工作分为四个部分,彼此塑造。
概念与研究
把一组效果图变成一个关于文化遗产的问题,并以记忆、地方与卧游传统作为回答的根据。
- 提出核心问题与三个子问题
- 跨心理学、人文地理、遗产研究与中国画论阅读
- 翻译宗炳原文,把卧游逐条对应到设计
体验与产品设计
设计游客从门票到家中客厅的每一步。
- 用户旅程与三格故事板
- 四条生成规则,简单到可以解释
- 八个伴侣界面,以及在园中、出口、家中的流程
空间设计与三维建模
建造这个世界本身,并让它的地图同时成为产品的地图。
- 沿一条路线排布九块碎片的 SketchUp 模型
- 碎片图与路径分析图
- 从园林到梦境的五个动作
视觉表现
发展出线稿、白天与夜晚三版效果图,确立这个世界的氛围。
- 在 SketchUp 输出上分层绘制的 Photoshop 方法
- 更早的青绿与紫色色彩研究
- 系统图与旅程图
关键决定
五个转折点
每一个转折点,都源于上一版的问题。
一次在出口之后继续的参观
考虑过围绕效果图做一个 VR 主题公园
效果图展示了一个世界,却没说明它为何存在。与真实的参观连接,它才有了目的。
九个粗略的园区
考虑过每张照片记录精确的 GPS 点
手机 GPS 会漂移数米,精确的点会把记忆放错位置。九个园区也正好对应空间设计中的九个节点。
几条可见的规则
考虑过用 AI 根据照片生成园林
游客应该能看懂自己的园林为什么长这样;规则也更可预期、成本更低。
从门票打开的浏览器伴侣
考虑过需要下载的应用
多数文化遗产游客只来一次,很少有人会为一个下午安装应用。
不限定场地的系统
考虑过把概念绑定在某一座具体的古典园林
任何能提供分区地图和碎片库的园林都可以运行它,更容易试点。
评估设计
我会如何检验它
项目尚未进行用户测试。以下是一个设想中的小型对比研究,用来检验核心假设:
一座由游客自己的记忆构成的园林,会不会比一座忠实的复刻更让人觉得“是我的”,也更让人想回去?
参与者
近期游览过一座中国古典园林的游客。
对照条件
忠实复刻的虚拟园林,对比由参与者自己的照片与随笔生成的记忆园林。
测量
归属感、回忆的清晰程度、重访意愿;通过问卷与简短访谈。
回访
几周后再次邀请,观察参与者主动选择打开哪一个版本。
局限:生成规则、界面与系统均为设想,尚未开发。待解决的问题包括树荫下的 GPS 精度、照片的存储成本,以及景区如何维护碎片库。
过程
从一个世界,到一段体验
这个项目分两步长成:先有一个世界,再为它找到存在的理由。下一步还在前面。
2025 · SCAD
阶段 01
建造世界
Photoshop 效果图课程作业。我在 SketchUp 中为园林碎片建模,用 Photoshop 发展出线稿、白天与夜晚三个版本。
Photoshop 工作文件逐层展示了方法:SketchUp 导出的底图,叠加 SketchUp 线稿,以“正片叠底”叠加纸张与材质纹理,一层不透明度约 20% 的手绘阴影,抠出的树木与人物,再用曲线与色相/饱和度调整氛围。
我做了什么
- SketchUp 模型
- 分层绘制方法
- 青绿与紫色色彩研究
产出
- 线稿
- 白天效果图
- 夜晚效果图
2026 · 延展
阶段 02
让它成为体验
效果图展示了一个世界,却没说明它为何存在。我把它重新定义为文化遗产旅游的一种新模式,围绕一次真实的参观,设计了用户旅程、生成规则与产品。
我做了什么
- 围绕真实参观重新定义这个世界
- 建立研究框架
- 制定生成规则与技术方案
产出
- 用户旅程与故事板
- 系统图与空间分析图
- 八个伴侣界面
下一步
阶段 03
原型与试点
从概念到试点的设想路径,分为五步。以下均尚未开始。
把模型拆成九块碎片,导出 glTF,在浏览器中加载,配白天与夜晚光照预设。
实现四条规则,用三组示例游览生成园林,确认每座园林看起来不同。
手机网页拍摄与园区归位、出口处从相册导入,在一座公共园林实地走测。
开展对比研究,根据结果修订规则。
WebXR 漫游,并与一处文化遗产景区洽谈试点。
参考文献
- 郭熙.《林泉高致·山水训》.
- Bartlett, F. C. (1932). Remembering: A study in experimental and social psychology. Cambridge University Press.
- Lynch, K. (1960). The image of the city. MIT Press.
- 沈约(编).(488).《宋书·宗炳传》.
- 宗炳.《画山水序》.
- Smith, L. (2006). Uses of heritage. Routledge.
- Tuan, Y.-F.(段义孚)(1977). Space and place: The perspective of experience. University of Minnesota Press.
- Zimmerman, J., Forlizzi, J., & Evenson, S. (2007). Research through design as a method for interaction design research in HCI. Proceedings of CHI 2007, 493–502.
制作
- 设计
- Jingwen Li
- 课程
- SCAD, 2025
- 人物与植物
- 可视化素材
- 辅助
- 故事板、图表与界面在设计者原图基础上借助 AI 辅助绘制










