Writing Kit · Case study 02 · Design & live ops

First Intent

初心

In June 2026, Love and Deepspace revealed a sixth love interest and cancelled him eight days later. Most coverage blamed his face. This is a case study of what a character launch really promises players, and the four-layer test I would run before bringing anyone new into a world people love.

Subject
Love and Deepspace (Papergames) · the sixth love interest, Valko
Lens
Character design, live operations, player trust
Keywords
Launch · promise · love · fate
Use
A pre-launch test for any character-driven world

Context

Love, as a product

Years ago, a woman wrote online that after being beaten at home, at her lowest, she held her phone and asked: “What do I do, Li Zeyan?” Someone answered with a sneer: isn’t Bai Qi a cop? Why doesn’t he come and save you?

Li Zeyan and Bai Qi are two of the love interests in Mr Love: Queen’s Choice, Papergames’ 2017 hit. The exchange stayed with me because it shows how close these games sit to real life: the people who play them bring everything with them.

Players come from every kind of life. Some are well looked after, some stand firmly on their own, and some are going through a hard stretch and come to the game for a little comfort. Whatever their circumstances, real life doesn’t stay outside when they open the app.

About ten years ago Papergames began making romance games. They are labelled “for women”, but what they really give shape to is something everyone carries: the wish to be loved and cared for. I said the same in a job interview: the longing for love and freedom belongs to everyone. If people come in good faith to experience what love is, rather than to belittle or sexualise a character, the product fits them.

So the question for the people who design and run these games is simple. When you create a new character and launch him, what is in your heart? And why do real-world problems keep spilling into the virtual one?

What happened

Eight days in June

Love and Deepspace launched in January 2024 with three love interests: Xavier, Zayne and Rafayel. Two more, Sylus and Caleb, joined later, and players broadly accepted them. The sixth went differently.

01Jun 22 · The reveal

A surprise livestream introduced Valko, a werewolf clan leader and tech chairman, due in version 6.0 on July 9. Within two days the announcement had more than a million comments, a large share of them negative.

02Jun 22–26 · The deflection

The official account answered criticism with jokes along the lines of “Sorry! But look at his shiny eyes…”, and released his trailer on schedule.

03Jun 28 · The first apology

The team called him part of the long-term plan and promised more for the existing five. The top reply, liked more than a hundred thousand times: “Not accepted.”

04Jun 30 · The cancellation

Valko was cancelled outright, with a promise never to add another love interest, and thirty days of compensation.

05July onward · The other half

Overseas, a petition to bring him back passed 220,000 signatures.

JAN 2024Launchthree leadsLATERTwo more joinacceptedJUN 22Sixth leadrevealedJUN 28First apology“not accepted”JUN 30Cancelledno more leadsJULYGlobal petition220,000+
Fig. 1 · The launch, in six points. My own diagram from public reporting and the studio’s open letters.

Method

Four layers, from looks to love

As in Case 01, I take the event apart in four layers (with a persona comparison inside Layer 2) and question each one in turn. The rule is the same: every layer has to explain something the layer above it can’t. If it doesn’t, I have stopped too early.

LayerQuestionWhat to check
01LooksIs he attractive?Model, style, first impression
02FitDoes he belong in this world?Foreshadowing in the main story, visual grammar, timing
03TrustWhat does he cost the people already here?Content backlog, gacha dilution, the team’s tone
04MeaningWhat does loving him give the player?The value he teaches; the part of the player he helps heal
01 · LOOKS“He’s ugly.”02 · FITNo door into the story03 · TRUSTOld promises still unpaid04 · MEANINGWhat does loving him give me?
Fig. 2 · The headlines saw the tip. The decision was made below the waterline.

Layer 1 · Looks

“He’s ugly” is the obvious answer

Most headlines stopped here. His rugged, Western-leaning model stood apart from the five refined leads, and memes comparing him to a footballer spread far beyond the game.

But looks can’t carry the whole explanation. Overseas, the same face drew a petition of more than 220,000 people asking for him back. Same character, opposite verdicts. Whatever decided this, it wasn’t his face.

As a player, I don’t accept that we were wrong. It was never about beauty.

Layer 2 · Fit

A stranger with no door into the story

Players measure a newcomer against the world they already live in. Valko had only indirect mentions in a lore section and no setup in the main story. He didn’t arrive through the story; he was dropped onto it.

His visual grammar was different too. A break in style can work, but only when the story gives a reason for it. Here nothing did. Sylus and Caleb, the two leads added after launch, had been met in the story first, and they were accepted.

Layer 2 · Persona

Five promises and a sixth

A persona in a romance game is more than a job and a look. I read each lead along four lines: who he is, what bond he has with “you”, what emotional promise he makes, and how the story brought him in.

LeadBond with youPromise
01XavierDeepspace hunter and partner; a prince of Philos; the fated loverA gentle love that has been waiting for you
02ZayneHeart surgeon; the childhood friend who vanished, now your doctorCalm, restrained care
03RafayelArtist born of the sea civilisation LemuriaRomantic, sensitive love that asks to be loved back
04CalebFleet commander; raised in the same family as youLost and found again
05SylusHead of the underground organisation in N109; enemy turned ally, set up over the main storyDanger and control, aimed only at you
06ValkoChairman of EonCore and head of a werewolf clan; no bond with you in the story so far“Wild free will, yielding only to you”
GENTLEDANGEROUSno shared pastdeep shared pastXavierZayneRafayelCalebSylusValko
Fig. 3 · My reading of the cast. Five leads are anchored in a past with “you”. The sixth lands below Sylus, with nothing tying him to the heroine.

What the comparison shows

01The five are defined by a relationship

Each one is first “who he is to you”: the one who waited, the one who left, the one you grew up with. Valko was introduced by title and species: chairman, werewolf.

02His space was already taken

Danger and control is Sylus’s territory, and Sylus earned it through a long arc. Valko arrived in the same corner without that arc, and his company sits in the network of the story’s main antagonist. A villain turned lover needs time on the page; he had none.

03His first scene broke the respect contract

In the preview livestream he enters the home of a woman who lives alone, with a line about letting the wolf in. Players read the five as strongly respectful of the heroine; this read as the opposite.

04The idea itself was not empty

Wildness that yields to one person, a beast who is also a rational executive: commentators saw real appeal in the contrast. One argued any newcomer would have been rejected at that moment, because the anger was about sharing resources, not about werewolves.

So the persona problem was not that he was a werewolf. It was where he was placed: in an occupied corner, with no bond to the player, and introduced in a scene that cut against how the other five treat her.

Layer 3 · Trust

Every new lover is a new promise

In a romance game the relationship is the product, and a relationship is a promise kept over time. Players were still waiting on the five: by one count the longest-stalled main story had gone more than 500 days without an update, and many bond chapters were unfinished. A sixth lead meant a sixth claim on the same team’s time, and a card pool in which everyone they already loved became harder to draw.

What the launch said

Here is someone new to love.

What players heard

The ones you already love will wait longer.

Then came the voice. Answering grief with “but his eyes are shiny” told players their concern was being managed, not heard. The first apology answered the feelings and skipped the questions. Trust lost in a week took a cancellation and a permanent promise to stop the bleeding, and even that did not fully repair it.

Layer 4 · Meaning

We didn’t feel love

People mocked players for this game: a socially acceptable sex product, cheap emotional value. But aren’t those part of love too? Love is complicated. It has physical desire and psychological fit, hatred and jealousy, being together and being apart.

Within that complexity, every character in the game is trying to help us repair the most original child in us. Only that child can create love. In a romance game, do we love the character? We love that child.

That is the meaning. That is the first intent.

Each of the five teaches something:

01Sylus · freedom

Guard your own heart, even when no one understands you.

02Caleb · responsibility

Whatever happened in childhood is no excuse to let yourself become a monster.

03Xavier · temper and trust

It is all right to lose your temper and let the child in you out. And how to fight beside someone, and truly trust them.

04Rafayel · a touch of fairy tale

How to add colour to your own life, and play two roles at once, between the fairy tale and the real world.

05Zayne · patience

How to meet the dullness and weight of life politely, and stay steady, like Sisyphus with his stone.

Valko arrived with a job title and a species: chairman, werewolf. What was missing was one sentence: what will loving him teach me? Without it, players didn’t see a lover. They saw a product, and they declined to pay.

A line that circulated among players makes the same point from the other side: what a character’s love means is not the money you spend on him, but whether your real life goes well.

我们没有感受到爱。所以我们不买单。

“We didn’t feel the love. So we didn’t buy it.”

First Intent · Layer 4

Coda

Love, and fate

Case 01 ended on fate: a cause settled before two people ever met, which only has to appear lightly to undo a love deeper than the sea. This game answers back. Asked whether he believes in fate, Sylus says: “信不信又怎么样,不畏惧就行了。” Believe it or not, what matters is not being afraid.

That is what players were asking the studio for. Not a new face, but proof that the love they had already been given was made with intent. Please give us hearts made free by strength and resilience, like theirs. Please give me the courage and wisdom for all of life.

This is a story about love, virtual or real.

Conclusion

A launch is a love letter, or an invoice

01The surface reading fails

Looks were the trigger, but a global petition for the same face rules them out as the cause.

02Fit and trust did the damage

He had no door into the story, and he opened a new promise while old ones stood unpaid.

03Meaning decided it

A character has to be built from love before he can be sold as one. Players can tell the difference.

Toolkit

What I take into my own work

01Plant before you launch

Let the audience meet a character in the story before they meet him in the shop.

02Pay old debts first

Don’t open a new promise while existing ones are visibly overdue.

03Break the style only with a reason

If a character looks different, let the story say why.

04Write the “what he teaches” sentence first

If you can’t finish it, he isn’t ready.

05Speak as a partner, not a mascot

In a crisis, answer the question that was asked.

06Know who you are writing for

The same design can be a betrayal to one community and a gift to another.

07Map the cast before you add to it

Find the empty corner, not an occupied one, and give the newcomer a bond with the player before he gets a price.

I use the same test on Row. Every time he takes a new role in my stories, I ask what this version of him gives the reader that the others don’t.

Notes

Series
Writing Kit: short case studies on how stories move people
Subject
Love and Deepspace (Papergames / Infold Games, 2024–), version 6.0 announcement, June 2026
Sources
The studio’s open letters of June 28 and 30, 2026; reporting and commentary by The Paper, The Beijing News, TMTPost, DoNews, 18183, Tencent News and PocketGamer.biz
Context
Mr Love: Queen’s Choice (Papergames, 2017)
Figures
My own diagrams. No game art is reproduced.
Writer
Jingwen Li