
Museum exhibit · THED 735 · Prof. Theresa Shook
Living in Death
Stories, symbols and souls of Bonaventure
A museum experience honoring Bonaventure Cemetery in Savannah, Georgia, where the dead tell stories and every pathway reveals another piece of Savannah’s shadowy tradition.
- Course
- THED 735 · Prof. Theresa Shook
- Project
- Museum exhibit, a team of four
- Site
- Bonaventure Cemetery, Savannah, Georgia
- My part
- Museum story and floor plans with the team; the Famous People gallery
Overview
A Southern Gothic museum
In the heart of Bonaventure Cemetery, something special awaits. This immersive museum explores the history and cultural legacy of one of the world’s most famous cemeteries, inviting guests into an ethereal Southern Gothic landscape where the dead tell stories.
Guests encounter the cemetery’s past and present residents, and discover how art, grief, folklore and history turned Bonaventure into a cultural icon. Each of the four designers built one zone along that walk.
- 4
- designers, one zone each
- 4
- exhibit zones along one walk
- 4
- famous residents in my gallery
- Theatre Festival
- lighting states, day and night
Story & plans
From bubble plan to floor plan
Team work · History & founders · The entrance · Kristoffer Zachrisson
Through the mausoleum doors
Guests enter a calm, peaceful lobby where a guide introduces the journey ahead. As the story unfolds, the doors of a mausoleum slowly open through drifting smoke, marking the beginning of the experience.
Inside is a compact chamber where statues and scenery slowly come to life. Through movement, light and storytelling, the figures share their histories, revealing the story of Bonaventure and what they did on that land.



Team work · Midnight in the Garden of Good and Evil · Emily McConnell
A garden behind the gate
Entering the exhibit space, guests face a stone structure with stairs up to a courtyard patio overlooking the museum. A peculiar garden gate tucked into the ground-floor wall leads into a flowering sanctuary honoring Midnight in the Garden of Good and Evil and its rich connection to Bonaventure.

- Outside
- Courtyard patio, an ADA elevator mausoleum, the garden-gate entrance and the exit.
- Inside
- A faux live oak, the Bird Girl exhibit, a John Berendt quote, a timeline of the Bonaventure and Midnight connection, rare book editions and an original Jack Leigh Midnight photograph.
- Valerie Boles
- A dedicated exhibit for the artist, framed by groundcover and foliage.



Team work · The Living Graveyard · Lizzie Adams
Deciphering grave language
Visitors come across a model graveyard with simple headstones and hanging moss, alongside traditional museum display boards and artifact cases. The graves are the base for projections: guests press buttons labeled with words like “religion”, “peace”, “parenthood” and “tragedy”, and the matching grave symbol animates across the scene before settling on a headstone.

- Set
- Faux graveyard, statue, faux foliage with bushes, small trees and Spanish moss.
- Museum
- Two artifact display cases and a wall display of history and information.
- Interaction
- A button and projection activation console.
- Size
- About National Theatre LiveNational Theatre Live′ 4″ × National Theatre Live3′ 5″.
你的记忆会在这棵树里继续活下去。
“Write down a memory for someone who has passed away. Your memory will live on within the tree.”
Tree of Memory · Famous People galleryMy part · Iris (Jingwen) Li
Famous People: Forget-Me-Not
Everything above is the museum we built as a team. From here on is my own zone: a gallery that tells the stories of four remarkable people buried at Bonaventure. Each represents a different side of Savannah, music, poetry, heritage and emotion, and through their lives guests are invited to think about death, memory and the bond between people and the city they loved.
Key visual
One walk under the trees
Role
What I designed
Story & plans, with the team
Shaping the museum as one walk.
- Wrote the overall museum story together with the team
- Worked on the bubble plan and the finalized floor plan
- Placed the Famous People gallery in the sequence of zones
The Famous People gallery
Four lives, told as a walk rather than a wall of text.
- Chose four residents who each stand for one side of Savannah
- Broke the gallery into four steps, from entrance to swing
- Built the 3D models and the day and night renderings
Participation & atmosphere
Letting guests leave something behind.
- Designed the Tree of Memory, where guests write a message for someone they lost
- Designed the swing that starts the music and turns day into night
- Drew every step in two lighting states
Inquiry
Questions the gallery had to answer
Story
Four lives, one room
How do you tell four very different lives without turning the room into a wall of plaques?
Each person stands for one part of Savannah’s identity: literature, music, heritage and collective memory. On the Wall of Memories each one gets an arch of their own, with a portrait, their dates and a small shelf of objects, so guests read a life through things rather than paragraphs.
Participation
From reading to remembering
A cemetery museum is easy to look at and hard to feel. How does a guest take part?
Before guests meet the famous, they remember someone of their own. At the Tree of Memory they write a memory or message for someone who has passed away and leave it on the tree, where it lives on with the others. The gallery becomes about memory in general, not only about celebrity.
Atmosphere
Why day and night?
Bonaventure is a peaceful garden by day and a place of legend after dark. Which one should the gallery show?
Both. Every step is designed in two lighting states: warm, dappled sunlight through the trees by day, and deep blue with candles and fireflies at night. The same space carries two moods, so a return visit can feel like a different place.
Ending
Ending on a swing
How does the gallery end, after four lives and one of the guest’s own?
With a swing. Sitting on it starts an interactive music experience, and as it moves back and forth the lighting slowly shifts between day and night. It is a quiet, physical ending about time passing, and a moment to rest before leaving.
Entrance
Step Digital TheatreNational Theatre Live
Enter the gallery
Tree of Memory
Step Digital TheatreTheatre Festival
Leave a memory
Wall of Memories
Step Digital Theatre3
Meet four lives
Learn about the four famous figures buried here, each representing a different part of Savannah’s cultural identity.
The wall is titled “Forget-Me-Not: Memories of Savannah”.
- Johnny Mercer · National Theatre Live9Digital Theatre9–National Theatre Live976
- Music. The Savannah-born songwriter.
- Conrad Aiken · National Theatre Live889–National Theatre Live973
- Literature. The poet who came home to Savannah.
- Mary Telfair · National Theatre Live79National Theatre Live–National Theatre Live875
- Heritage. Her legacy lives on in the city’s museums.
- Little Gracie Watson · National Theatre Live883–National Theatre Live889
- Collective memory. Her statue is one of the most visited graves in Bonaventure.
The Swings
Step Digital Theatre4
Swing between day and night
Credits
- Team
- Lizzie Adams, Jingwen Li, Emily McConnell, Kristoffer Zachrisson
- Jingwen Li
- Museum story and plans with the team; the Famous People gallery
- Kristoffer Zachrisson
- History & founders, the entrance
- Emily McConnell
- Midnight in the Garden of Good and Evil
- Lizzie Adams
- The Living Graveyard
- Course
- THED 735 · Prof. Theresa Shook

博物馆展览 · THED 735 · Theresa Shook 教授
向死而生
博纳文彻墓园的故事、符号与灵魂
一个致敬佐治亚州萨凡纳博纳文彻墓园的博物馆体验:逝者讲述故事,每一条小径都揭开萨凡纳幽暗传统的另一面。
- 课程
- THED 735 · Theresa Shook 教授
- 项目
- 博物馆展览,四人小组
- 场地
- 佐治亚州萨凡纳,博纳文彻墓园
- 我负责
- 与小组共同完成博物馆故事和平面;“名人”展区
概述
一座南方哥特博物馆
在博纳文彻墓园的中心,有一个特别的地方。这座沉浸式博物馆讲述世界上最著名的墓园之一的历史和文化遗产,邀请游客走进一片空灵的南方哥特景观,在这里,逝者会讲故事。
游客会遇见墓园过去和现在的“居民”,了解艺术、哀思、民间传说和历史如何让博纳文彻成为一个文化符号。四位设计师沿着这条路线各自完成一个展区。
- 4
- 位设计师,每人一个展区
- 4
- 个展区,串成一条路线
- 4
- 位名人,在我的展区
- Theatre Festival
- 种光照状态,白天与夜晚
故事与平面
从泡泡图到平面图
组员作品 · 历史与创始人 · 入口 · Kristoffer Zachrisson
穿过陵墓之门
组员作品 · 《午夜善恶花园》 · Emily McConnell
门后的花园
组员作品 · 活着的墓园 · Lizzie Adams
解读墓碑的语言
你的记忆会在这棵树里继续活下去。
“Write down a memory for someone who has passed away. Your memory will live on within the tree.”
记忆之树 · “名人”展区我的部分 · 李静雯
名人展区:勿忘我
以上是我们小组共同完成的博物馆。从这里开始是我自己的展区:讲述四位长眠于博纳文彻的非凡人物。他们分别代表萨凡纳的不同侧面,音乐、诗歌、文化遗产和情感;通过他们的人生,游客被邀请去思考死亡、记忆,以及人与他们所爱的城市之间的深厚联系。
关键视觉
树下的一段路
角色
我设计了什么
故事与平面(与小组合作)
把博物馆塑造成一条完整的路线。
- 和小组一起写博物馆的整体故事
- 参与泡泡图和最终平面图
- 确定“名人”展区在整条路线中的位置
“名人”展区
用一段路讲四段人生,而不是一面文字墙。
- 选出四位分别代表萨凡纳一个侧面的人物
- 把展区拆成从入口到秋千的四个步骤
- 搭建 3D 模型,绘制白天和夜晚两版效果图
参与感与氛围
让游客也能留下点什么。
- 设计“记忆之树”,让游客为逝去的人写下留言
- 设计秋千:坐上去音乐响起,光线由昼入夜
- 每一步都画了两种光照状态
追问
展区必须回答的问题
故事
四段人生,一个房间
四段截然不同的人生,怎样讲才不会变成一墙铭牌?
每个人代表萨凡纳文化身份的一部分:文学、音乐、文化遗产和集体记忆。在“记忆之墙”上,每个人都有自己的一道拱门,配有肖像、生卒年和一小格物件,让游客通过物品而不是大段文字去读一个人的一生。
参与
从阅读到怀念
墓园博物馆很容易“看”,却很难让人“感受”。游客怎样参与进来?
在遇见名人之前,游客先怀念一个自己的人。在“记忆之树”前,游客为一位逝去的人写下一段记忆或留言,挂在树上,和其他人的记忆一起留下来。于是这个展区讲的不只是名人,而是记忆本身。
氛围
为什么要有白天和夜晚?
博纳文彻白天是一座宁静的花园,入夜后是传说之地。展区该呈现哪一面?
两面都要。每一步都设计了两种光照:白天是穿过树叶的温暖光斑,夜晚是深蓝色调,点着蜡烛和萤火。同一个空间承载两种情绪,再来一次也像是另一个地方。
结尾
以秋千收尾
经历了四段人生和一段自己的记忆之后,展区该怎样结束?
用一架秋千。坐上去会启动一段互动音乐,秋千来回摆动时,光线慢慢在白天和夜晚之间变化。这是一个安静、可以用身体感受的结尾,讲的是时间流逝,也让人在离开前歇一歇。
入口
步骤 Digital TheatreNational Theatre Live
进入展区
记忆之树
步骤 Digital TheatreTheatre Festival
留下一段记忆
记忆之墙
步骤 Digital Theatre3
认识四段人生
了解长眠于此的四位名人,他们分别代表萨凡纳文化身份的不同部分。
这面墙的标题是“勿忘我:萨凡纳的记忆”。
- Johnny Mercer · National Theatre Live9Digital Theatre9–National Theatre Live976
- 音乐。出生于萨凡纳的词曲作者。
- Conrad Aiken · National Theatre Live889–National Theatre Live973
- 文学。最终回到萨凡纳的诗人。
- Mary Telfair · National Theatre Live79National Theatre Live–National Theatre Live875
- 文化遗产。她的遗产延续在这座城市的博物馆里。
- Little Gracie Watson · National Theatre Live883–National Theatre Live889
- 集体记忆。她的雕像是博纳文彻最常被探访的墓之一。
秋千
步骤 Digital Theatre4
在昼夜之间荡秋千
制作名单
- 小组
- Lizzie Adams、李静雯、Emily McConnell、Kristoffer Zachrisson
- 李静雯
- 与小组共同完成博物馆故事和平面;“名人”展区
- Kristoffer Zachrisson
- 历史与创始人,入口
- Emily McConnell
- 《午夜善恶花园》
- Lizzie Adams
- 活着的墓园
- 课程
- THED 735 · Theresa Shook 教授























